ALLGRAPHICSWEBCSSTORY

Why modern games are hard to optimize

Dec 20, 2024

The complexity of GPU architectures and optimization challenges...

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Inheritance vs Composition: There's No Always Right Answer

Nov 20, 2024

compares inheritance and composition, emphasizing the importance of choosing the right approach based on the specific software design context.

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Terrain

Sep 11, 2024

Terrain Generation and Rendering Based on Perlin Noise Using WebGPU...

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Fast fluid dynamics simulation

Sep 4, 2024

implemented a fluid simulation by solving the Navier-Stokes equations using the Stable Fluids method...

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Heat equation with WebGPU

Aug 21, 2024

simulated heat equation with WebGPU compute shader...

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SPH Water

June 28, 2024

simulated SPH water simulation with WebGPU compute shader...

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N-body problem

April 29, 2024

simulated n-body problem with WebGPU compute shader...

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Galton board

April 24, 2024

implemented a Galton Board using WebGPU...

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Introduce to WebGPU

12 April, 2024

Learn WebGPU, and reimplement PBR Renderer with it...

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PBR Rendering

1 April, 2024

Implemented PBR rendering using OpenGL...

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Level of detail

March 10, 2024

Various Approaches to Implementing LOD(level of detail) in OpenGL...

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Picture particles

Feb 16, 2024

I implemented a particle shattering effect using WebGL...

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How Does YouTube Autoplay Their Videos?

Feb 1, 2024

Understanding how YouTube tackles autoplay challenges and ensures a smooth viewing experience...

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Meteor shower

Nov 17, 2023

Implemented meteor shower with GPGPU via Transform Feedback in OpenGL...

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GDG Auckland 2023

Nov 12, 2023

I attended a developer conference for the first time ever...

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Trackball

Nov 10, 2023

implemented a trackball to rotate an object with ray casting...

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From 1 Year of Development to Launch

Nov 7, 2023

Reflection on the Past Year of Developing and Launching a Web-Based CRM...

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Earth animation

Nov 6, 2023

tried implementing a Earth animation using WebGL with video textures...

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Mouse picking with Frame Buffer

Nov 2, 2023

Implemented mouse picking using OpenGL Frame Buffer Object.

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Image based lighting

Oct 30, 2023

Implemented a simple Image-Based Lighting (IBL) technique...

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Rim shader

Oct 24, 2023

Texture mapping an Earth-like texture onto a sphere model using OpenGL...

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Sphere texture mapping

Oct 24, 2023

Texture mapping an Earth-like texture onto a sphere model using OpenGL...

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Phong shading

Oct 9, 2023

Implemented the phong shading with OpenGL...

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Dive into graphics programming

Sep 7, 2023

Started diving deep into graphics programming...

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Webgl particles

Aug 25, 2023

Simple particle system using a web-based approach...

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Web based deep learning

Aug 11, 2023

Simulation of Linear Regression and Custom MLP Models using TypeScript...

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Ray tracing on canvas

Dec 14, 2022

Implemented Phong shading with ray tracing in a web environment...

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Gaussian blur on web

Dec 12, 2022

compared the speed of Gaussian blur implementation using canvas 2D and WebGL2...

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Start a new career

Sep 5, 2022

I've started working as a frontend developer at a fintech startup...

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Turing machine simulator

Aug 28, 2022

Implemented a turing machine simulator with typescript and react...

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Immutability (2) - Immutable.js, pros and cons

Oct 14, 2021

How Immutable.js works with persistent data structures, and its pros and cons...

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Immutability (1) - Object.freeze() doesn't always freeze

Sep 23, 2021

Explain primitive and reference data type of JavaScript, and immutability of object...

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